About Me

About Me

About Me

I consider myself a designer with diverse experience who continuously strives to learn and grow rather than remain stagnant.


Throughout my career, I have worked on numerous projects across various genres and platforms, from mobile to console, and from casual games to grand strategy titles.


With hands-on experience in both Unity and Unreal Engine, I am able to handle UI implementation at a level close to that of a technical UI designer, supported by a strong understanding of engine workflows.


I have also led teams and value clear communication with colleagues. With a collaborative and considerate mindset, I work well with others and enjoy contributing to a positive team environment. Additionally, I maintain a proactive learning attitude to keep pace with the rapidly evolving game development landscape.


With my experience, adaptability, and technical understanding, I am confident that I can make a meaningful and reliable contribution to your team.

Technical Skills

Technical Skills

My Strong Skills

My Mid Skills

Education

Education

Associate of Applied Arts in Industrial Design

Feb 1997 to Jan 1999

Daewon University College

Diploma in Game Graphics Design 

Mar 2002 to Feb 2003

KGCA Game School - Seoul

Experience

Experience

BKOM Studios

Feb 2021 to Jun 2024

Responsibilities

  • Propose and execute UI design direction based on UX documentation and wireframes.

  • Perform UI asset integration using Unity.

Key Projects

  • Imperium Romanum 2: UI Design & Unity Integration

  • Run the Court: UI Design & Unity Integration

  • Madzik Wars: UI Design & Unity Integration

  • BeybladeX: UI Design & Unity Integration

  • Pathfinder Gallowspire Survivor: Logo Design

  • Pathfinder Abomination Vaults: Logo Design

Wgames

Jul 2017 to Oct 2020

Responsibilities

  • Created UI wireframes and prototypes.

  • Directed UI interactions and motion.

  • Designed and managed Unity assets.

Key Projects

  • Neverland Casino: UI Design, UX prototype

  • Jackpot Planet Casino: UI Design, UX prototype

Zepetto

Apr 2013 to Jul 2016

Responsibilities

  • Led and managed the UI design team while contributing to design work.

  • Directed ScaleForm UI development for Source engine-based games.

  • Coordinated collaboration between UI designers and scripters.

Key Projects

  • Battle Carnival: UI/UX Team Lead (AAA Online FPS Game)

Lopop Games

Jul 2012 to Apr 2013

Responsibilities

  • Defined UI design direction and finalized style.

  • Integrated UI using Unity (NGUI).

Key Projects

  • Arc Knight: UI/UX Design & Unity Integration (NGUI)

NeoWiz Games

Jan 2012 to Jun 2012

Responsibilities

  • Improved and restructured existing UI designs.

  • Supervised and reviewed outsourced UI work.

Key Projects

  • God of Fishing: UI Design

CJ Gamelab

Jul 2010 to Jan 2012

Responsibilities

  • Led a team of 9 UI developers.

  • Managed simultaneous project development.

Key Projects

  • Hounds: UI Team Lead

  • S2: UI Design

  • Kingdoms: UI Design

  • Unknown Project A: UI Team Lead

  • Unknown Project Y: UI Design

GameHi

Sep 2007 to Jul 2010

Responsibilities

  • Collaborated with senior designers on UI design.

  • Designed icons and managed assets.

  • Prepared materials for developers.

Key Projects

  • MetalRage: UI Design (Unreal Engine-based)

  • Gogoxing: UI Design

G2soft

Jan 2005 to Jun 2007

Responsibilities

  • Created game graphic assets.

  • Designed UI elements.

NESsoft

Mar 2003 to Sep 2004

Responsibilities

  • Created game graphic assets.

  • Designed UI elements.

“Thank you for stopping by”

jay.jungsoo.woo@gmail.com

“Thank you for stopping by”

jay.jungsoo.woo@gmail.com

“Thank you for stopping by”

jay.jungsoo.woo@gmail.com

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