I consider myself a designer with diverse experience who continuously strives to learn and grow rather than remain stagnant.
Throughout my career, I have worked on numerous projects across various genres and platforms, from mobile to console, and from casual games to grand strategy titles.
With hands-on experience in both Unity and Unreal Engine, I am able to handle UI implementation at a level close to that of a technical UI designer, supported by a strong understanding of engine workflows.
I have also led teams and value clear communication with colleagues. With a collaborative and considerate mindset, I work well with others and enjoy contributing to a positive team environment. Additionally, I maintain a proactive learning attitude to keep pace with the rapidly evolving game development landscape.
With my experience, adaptability, and technical understanding, I am confident that I can make a meaningful and reliable contribution to your team.
My Strong Skills
My Mid Skills

Associate of Applied Arts in Industrial Design
Feb 1997 to Jan 1999
Daewon University College
Diploma in Game Graphics Design
Mar 2002 to Feb 2003
KGCA Game School - Seoul
BKOM Studios
Feb 2021 to Jun 2024
Responsibilities
Propose and execute UI design direction based on UX documentation and wireframes.
Perform UI asset integration using Unity.
Key Projects
Imperium Romanum 2: UI Design & Unity Integration
Run the Court: UI Design & Unity Integration
Madzik Wars: UI Design & Unity Integration
BeybladeX: UI Design & Unity Integration
Pathfinder Gallowspire Survivor: Logo Design
Pathfinder Abomination Vaults: Logo Design
Wgames
Jul 2017 to Oct 2020
Responsibilities
Created UI wireframes and prototypes.
Directed UI interactions and motion.
Designed and managed Unity assets.
Key Projects
Neverland Casino: UI Design, UX prototype
Jackpot Planet Casino: UI Design, UX prototype
Zepetto
Apr 2013 to Jul 2016
Responsibilities
Led and managed the UI design team while contributing to design work.
Directed ScaleForm UI development for Source engine-based games.
Coordinated collaboration between UI designers and scripters.
Key Projects
Battle Carnival: UI/UX Team Lead (AAA Online FPS Game)
Lopop Games
Jul 2012 to Apr 2013
Responsibilities
Defined UI design direction and finalized style.
Integrated UI using Unity (NGUI).
Key Projects
Arc Knight: UI/UX Design & Unity Integration (NGUI)
NeoWiz Games
Jan 2012 to Jun 2012
Responsibilities
Improved and restructured existing UI designs.
Supervised and reviewed outsourced UI work.
Key Projects
God of Fishing: UI Design
CJ Gamelab
Jul 2010 to Jan 2012
Responsibilities
Led a team of 9 UI developers.
Managed simultaneous project development.
Key Projects
Hounds: UI Team Lead
S2: UI Design
Kingdoms: UI Design
Unknown Project A: UI Team Lead
Unknown Project Y: UI Design
GameHi
Sep 2007 to Jul 2010
Responsibilities
Collaborated with senior designers on UI design.
Designed icons and managed assets.
Prepared materials for developers.
Key Projects
MetalRage: UI Design (Unreal Engine-based)
Gogoxing: UI Design
G2soft
Jan 2005 to Jun 2007
Responsibilities
Created game graphic assets.
Designed UI elements.
NESsoft
Mar 2003 to Sep 2004
Responsibilities
Created game graphic assets.
Designed UI elements.





